Rive Animation

Rive Animators for Hire

Our Rive animation services cover onboarding, buttons, loaders, payment states and kiosk screens that react to every tap. You get one .riv file with the state machine built in, ready for web, iOS, Android, Flutter and React Native.

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+ The Problem

Why product teams use Rive for interactive UI animation

When an animated button, toggle, or nav bar is built as timeline animation, every state becomes a separate clip — idle, hover, pressed, loading, success, error — and your developers write the logic that decides which one plays and how to blend between them. It works until a state changes mid-transition, and then it jumps.

Rive moves that logic into the file. A state machine inside the .riv defines the states, the transitions between them, and the inputs that drive them. Your code sets an input — a boolean, a number, a trigger — and the animation handles the rest, including pointer events it can listen for itself. One asset replaces the clips and most of the integration code.

That is why teams come to us for Rive: mobile navigation and controls that feel native, AI assistants that need visible listening and thinking states, characters that react to the user, and touchscreen kiosks that have to answer every tap instantly with no network to lean on.

+ Use cases

Rive animation use cases for apps, websites and kiosks

From brand moments that play once to interface elements that react to every tap. Rive handles both, with the states built into a single file.

Animated Bottom Navigation

Tab bar transitions and active-state morphs for mobile apps. One state machine covers every tab instead of a clip per icon.

Animated UI Elements

Toggles, switches, checkboxes, accordions, and cards with real hover, pressed, and disabled states that never jump mid-transition.

AI Assistant & Voice States

Listening, thinking, and speaking indicators for chat and voice interfaces, switched by your app as the conversation moves.

Lip-Synced Characters

Rigged characters with mouth shapes driven by your voice track. For in-product guides and mascots where a person should speak.

Logo Animation

Your logo animated for site headers, app launch and video stings, with an optional hover or tap reaction built into the same file.

Splash Screen Animation

Brand motion that covers app start-up and hands over to the first screen when your app signals it has loaded.

Landing Page Hero Section

An above-the-fold animation that can follow the cursor or respond to scroll, and stays sharp on retina at a fraction of an MP4's size.

Animated Charts & Dashboards

Graphs and counters driven by number inputs, so your app passes in live values and the animation updates to match.

Animated Icons

Icon sets with hover, tap and active states in one file per icon, delivered as a consistent library.

Loaders & Progress Bars

Loading states that loop for as long as the wait lasts, then move to success or error when your app fires the trigger.

Empty States & Error Screens

The blank dashboard, the zero-results page and the 404, with characters or illustrations that react when the user interacts.

Success and Reward Moments

Confetti, streaks, badges and level-ups triggered by the user's action, with sound effects built into the Rive file if you want them.

App Onboarding Sequences

First-run screens that move forward as the user swipes or taps, showing new users what to do without a wall of text.

Animated Emojis & Sticker Packs

Reaction sets for chat, community and social products that can play on tap or loop, in the sizes each platform needs.

Companies we've worked with

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+Case studies

Rive animation case studies

What the client came with, what we built, and what ran on the stand.

01KTTMManufacturing · Kiosk

Kiosk App for ITME + CITME 2025

The problem

KTTM brought their RX 300 machine to the ITME and CITME 2025 shows. The machine is very large, and on the show floor it could only be run for about ten minutes at a time. For the rest of the day visitors stood in front of a stationary machine with no way to see what it does, and no way to tell what was new in this model. Toyota Textile Machinery wanted the newest features explained at the stand itself, on two 55-inch touch displays mounted in front of the machine, so a visitor could work through them at their own pace whether or not the machine happened to be running at that moment.

What we shipped

We built a web-based kiosk app with Rive driving the interactions, so every screen answered a touch immediately and the whole thing ran offline with no venue wifi to depend on. It shipped on two Raspberry Pi 4 units, one behind each display. We photographed the machine at their factory for reference and produced three 3D animations of the features that are hard to see in person — the parts sitting inside the housing or moving too fast to follow. Visitors could pick any section of the machine and play the sequence for it, so the stand kept explaining the product for the full show day instead of only during the ten-minute run.

Rive3 × 3D animations2 × Raspberry Pi 42 × 55″ touchscreens
Read the full case study
+ Approaches compared

Rive vs Lottie vs CSS: which is best for interactive animation?

Three ways to put interactive motion into a product. The right one depends on how many states the asset has and who maintains it after launch.

Compare Lottie Timeline your code controls Rive States and logic inside the file Hand-coded (CSS / JS) Motion your developers own
Best for Icons, logos, loaders, onboarding, empty states Buttons, toggles, nav, characters, kiosks Layout transitions, data-driven motion
Output .json or .lottie .riv (binary) Code in your repo
Typical weight 2KB–500KB for vector work 1KB–200KB, usually smaller than Lottie None for CSS; tens of KB for a JS library
Reacts to input Only through your code — play, seek, segments Yes — state machines, inputs, and pointer listeners Yes — written by your developers
Many states in one asset Via frame segments and playback code Yes — that's the point of it Yes — written by your developers
Character rigging Limited Yes — bones and mesh deformation No
Runtime needed lottie-web, lottie-ios, lottie-android, dotLottie Rive runtime (open source) The browser or the platform's animation APIs
Built in After Effects (Bodymovin export) Rive editor Your codebase
Platforms Web, iOS, Android, Flutter, React Native Web, iOS, Android, Flutter, React Native, game engines Rebuilt separately for each platform
Who edits it later Any After Effects animator Someone trained in Rive Your developers

Lottie

Timeline your code controls

Lottie is a timeline. Your code decides when it plays and which frame range runs, which is perfect for anything that plays start to finish — a loader, a logo, an empty state. It gets awkward once an asset has several states that can interrupt each other, because the blending and the edge cases all end up in your codebase. For the majority of UI motion it is still the right answer, and it is what we build on our Lottie animation service.

Rive

States and logic inside the file

Rive is what you use when the animation needs logic rather than a timeline. Its state machine lets one file hold idle, hover, pressed, loading, and success states and move between them smoothly based on inputs your code passes in, or pointer events the file listens for itself. Files are binary and typically smaller than the Lottie equivalent, and bone rigging with mesh deformation makes it the better tool for characters. The cost is ecosystem: one company's editor, and a smaller pool of people who can pick the file up later.

Hand-coded (CSS / JS)

Motion your developers own

Some motion belongs in code: a panel sliding open, a list reordering, a chart driven by live data. Nothing ships lighter, and it responds to anything your app knows about. The limit is illustration. Anything with drawn artwork, characters, or more than a few moving parts becomes days of developer time to approximate what an animator builds in hours, and it has to be rebuilt for web, iOS, and Android separately.

+Works with your stack

Rive animation for React, iOS, Android, Flutter & Webflow

Rive has open-source runtimes for the browser, both mobile platforms, cross-platform frameworks, and game engines. Your developers mount the file and set its inputs.

Web
React
Next.js
Vue
Angular
Svelte
iOS / Swift
Android / Kotlin
React Native
Flutter
Webflow
Framer
Unity

Not on the list? Ask us — we will check the runtime support for your platform before you commit.

How we work

How we create custom Rive animations

Five steps from states map to developer handoff, with every input agreed before the build starts.

States & Inputs Map

Before any design, we list every state the asset can be in, what moves it between them, and which inputs your code will set. Your developers sign off on the input names, so integration has no surprises.

Design & Storyboard

Static frames for each key state, in your design system. You approve the look before anything moves, so revisions happen at the cheap stage.

Rive Build

Artwork, rigging, timelines, and the state machine built natively in Rive, with blend states so transitions stay smooth even when a user interrupts them.

Device Testing

Tested in the Rive runtime on the platforms you ship — including a mid-range Android phone — and tuned until it holds frame rate.

Handoff & Integration Support

The .riv file plus a short note naming the state machine, every input and event, and the few lines of code to mount it. We stay available while your developers wire it up.

+ Frequently asked questions

Rive animation FAQs

What is Rive animation and how does it work?

Rive animation is interactive vector animation built in the Rive editor and saved as a .riv file that a free, open-source runtime renders live inside an app or website. Alongside the artwork and timelines, the file holds a state machine — the rules for which animation plays and when. Your code drives it by setting simple inputs, so the animation reacts to taps, hovers, and app state instead of playing a fixed clip.


What is a state machine in Rive?

A Rive state machine is the logic inside a .riv file that decides which animation plays, when it switches, and how it blends from one state to the next. For an animated button, the states might be idle, hover, pressed, and disabled, with transitions triggered by inputs or pointer events. Because the logic lives in the file, developers don't write code to sequence clips, and transitions stay smooth even when a user interrupts them halfway.


What is the difference between Rive and Lottie animation?

The main difference is that Rive animations can react to user input on their own through a built-in state machine, while Lottie animations play a fixed timeline that your code starts, stops, or seeks. Lottie is exported from After Effects and suits anything that plays start to finish, such as loaders, logos, and icons. Rive is built in its own editor and suits buttons, toggles, navigation, characters, and anything with multiple states.


Are Rive (.riv) files smaller than Lottie files?

Yes, a Rive .riv file is usually smaller than the equivalent Lottie JSON because it is a compact binary format, with most interface assets between 1KB and 200KB. One .riv file can also replace several separate Lottie clips, since every state lives in the same file. The trade-off is the Rive runtime, a one-time download that is worth it when you have several interactive assets but is overkill for a single looping animation.


How do developers control a Rive animation from code?

Developers control a Rive animation by setting named inputs on its state machine — booleans (is the menu open), numbers (download progress), and triggers (play the success burst). A Rive file can also listen for pointer events on its own and fire events back to your code, for example when a user taps a hotspot. We agree the input names with your developers before the build, and the handoff note lists every input and event.


Which platforms and frameworks support Rive animations?

Rive has official open-source runtimes for the web (JavaScript and React), iOS, Android, Flutter, and React Native, plus support in game engines such as Unity. Rive files can also be embedded in Webflow and Framer sites. Vue, Angular, and Svelte projects use the web runtime directly. Tell us your stack at the start and we will confirm runtime support before the build begins.


Do you need a paid Rive subscription to use Rive animations in your app?

No, you do not need a Rive subscription to ship Rive animations, because the runtimes that play .riv files in your app or website are open source and free. The editor subscription is only needed to create and edit files, and that is our cost as the studio. You receive the production .riv file and the editable source, so another Rive designer can pick the work up later.


Can Lottie animations be converted to Rive?

A Lottie animation cannot be converted into a useful Rive file automatically, because the states and logic that make Rive worth using don't exist in a Lottie file. The asset has to be rebuilt in Rive, reusing the original vector artwork, with a state machine added on top. If the animation only ever plays start to finish, there is no reason to convert it — keep it as a Lottie.


Can Rive be used for character animation and lip sync?

Yes, Rive is well suited to character animation because it supports bone rigging and mesh deformation, so one rigged character can be posed and animated without redrawing it. For lip sync, mouth shapes are built as states and switched in time with a voice track, or driven live by inputs from your app. That makes Rive a strong choice for in-app guides, mascots, and AI assistant characters that need to speak or react.


Can Rive animations run offline on kiosks and touchscreen displays?

Yes, Rive animations run fully offline once loaded and stay sharp on any screen size, which makes them a good fit for trade show kiosks and touchscreen displays. For KTTM at ITME 2025, we built a Rive-driven kiosk app that ran on two Raspberry Pi 4 units behind 55-inch touchscreens with no venue wifi. Share the screen size, orientation, and hardware and we build to that spec.


How do I hire a Rive animator?

To hire a Rive animator from MotionCube, send us the screens or a short brief through the form on this page, along with the platform you ship on. We reply within 4 working hours with a states map and a fixed quote. Once you approve it, we design the key states, build the animation and state machine in Rive, test it on your platforms and hand over the file for your developers.


What should I look for when hiring a Rive animator?

Look for a Rive animator who can build state machines, not only timelines, because the state machine is what makes a Rive file react to your app. Ask to see interactive work that responds to taps, hovers or app data, check that they test on the platforms you ship, and confirm they will document every input and event for your developers.


Should I hire a freelance Rive animator or a Rive animation studio?

A freelance Rive animator suits a single, small asset such as one button or icon, while a studio suits a set of animations or a product where design, illustration, Rive build and testing all have to fit together. With MotionCube you get one team for design, illustration, rigging and the Rive build, plus a dedicated contact who replies within 4 working hours. For ZigoPay, that team delivered the logo, splash screen, onboarding and payment animations in two weeks.


What do I get when I hire a Rive animator from MotionCube?

You get the production .riv file, the editable Rive source, and a short handoff note that names the state machine, every input and event, and the few lines of code needed to mount it. Every animation is tested in the Rive runtime on the platforms you ship, including a mid-range Android phone. We stay available while your developers wire it up.


Can I hire a Rive animator in India for a project outside India?

Yes, MotionCube is a Rive animation studio in India that works with clients across India, the USA, Europe and the Middle East. Reviews happen on shared files and scheduled calls at each milestone.


How much does custom Rive animation cost?

Custom Rive animation is priced per asset and by the number of states and inputs it needs, not by the length of the animation. A three-state toggle and a rigged, lip-synced character are very different builds even if both run for a few seconds. Send us the screens or a short brief and we reply with a fixed quote within 4 working hours.

What clients say

7 reviews on Clutch ↗
Their creative approach, technical expertise, and responsiveness made collaboration seamless.
Aakash Sharma Founder, AMIGO3D
AMIGO3D logo
"It was a pleasure working with MotionCube. They created high-quality, visually impressive videos and has a great eye for what works for product launches. They were responsive, easy to collaborate with, and delivered exactly what was needed. I'd highly recommend to anyone looking for professional product launch or promotional videos."

Shantanu Jain · Founder, Statfinity

Statfinity logo
"Mr. Dheeraj was very good at understanding our requirements and created the best output as per our expectations."

Sarath B · Assistant Manager, EA & SCM, Venwind Refex Power Limited

Venwind Refex Power Limited logo
"I was impressed by their dynamics and project management."

Viktória Lafferthon · Marketing & Communication Specialist, Operator One

Operator One logo
"MotionCube Studio was accommodating to emerging ideas during content creation."

Ragotham A · Manager, Kirloskar Toyota Textile Machinery

Kirloskar Toyota Textile Machinery logo
"MotionCube Studio was dependable and delivered per the committed timelines."

Rekha M · Branding & Marketing Specialist, AI Insurance Solutions Co

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"Working with MotionCube Studio was a seamless experience from start to finish"

Sahil Shrivastava · Social Media Manager, NiveshPe

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get in touch

Get a quote for your Rive animation project

Share the screens, the states, and your platform. We respond within 4 working hours with a states map and a fixed quote.

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We serve Rive Animation clients across India

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